"Medical Problems" HINTS AND TIPS


1.  "Medical Problems" is a BIG file.  Unless you have a high-end computer, it takes the game a little while to load, and the cutscenes take a second or two to start up.  Don't worry if the screen goes black for a couple of seconds -- it's just a cutscene starting.

2.  Your journal has a lot of important information in it -- remember to read it if you need help figuring out what to do next.  The longer journal entries usually have more hints than the single sentence that gets printed on the screen when a quest updates, so read your journal if you need help.

3.  Important locations are marked on your map (though some of them won't show up on your map until you talk to a certain person).  If you're trying to find a specific location, it's probably on your map.

4.  Shani can't die.  If she gets caught in the backsplash of too many bloedzuigers, she might lie down for a bit, but give her a minute, and she'll get back up again.

5.  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation.

6.  Every person in this game is an individual -- you'll find no people called "Peasant" or "Townswoman" -- so when you're looking for information, you should talk to EVERYone.  Everyone's dialogue is different, though you can often find out necessary information from more than one source.  There are things you can ask about that are there for those who like to ride all the rides and see all the sights but that aren't necessary for solving the mystery.  You don't have to ask John about Riverford or about the Dye Works, and you don't have to read the book in the library about Riverford's founding ... but you can if you want to.

7.  Some of the fights are intentionally easy, and some are intentionally challenging.  Don't have an easy fight or two and then get overconfident....

8.  Yes, you can pick fruit off of the apple trees.  No, you won't need 100 apples for anything.  Picking apples is entirely optional.

9.  The travelers in the Inn were made when I first started working on "Medical Problems," a long time ago now.  If you're a Witcher forum regular and you're NOT represented in the Inn, it doesn't mean that I don't like you; it just means that you're relatively new (like, within the past year).

10.  "Medical Problems" runs fine, but "The Witcher" does crash from time to time, so save your game often!  Be especially sure to save before you enter a new area or before meditating at the inn -- that seems to be what gives "The Witcher" trouble.

11.  If you need a hint, there's a "Medical Problems" thread on the Witcher Forum; come there and ask any question you like. 
There's also a walkthrough in rich text format included with the game download (read it with Wordpad); it's also available at http://corylea.com/mp_walkthrough.html.  Only use it if you really need it, though; using it will take a lot of fun out of the game.  


Oh, and there are NO drowners anywhere in "Medical Problems!"



"Medical Problems" is copyright 2010 by Cory Lea Kerens.  Everything that wasn't made by CDPR was made by me, with these exceptions:

1.  Heartfelt thanks to Unkreativ for the Shani sex picture.
2.  Thanks to RedFlame Interactive for the placeable trees.
3.  Thanks to Felldude for the wonderful new Shani texture.
4.  Thanks to the authors of the Djinni wiki -- especially RedFlame Interactive -- for a few of the script lines.
5.  Thanks to 56236 for Trughbull's brains joke.
6.  Thanks to http://resources.bravenet.com for the crowd cheering sound.