"Medical
Problems" HINTS AND TIPS
1. "Medical
Problems" is a BIG file. Unless you have a
high-end computer, it takes the game a little while to load, and the
cutscenes take a second or two to start up. Don't worry if
the
screen goes black for a couple of seconds -- it's just a cutscene
starting.
2. Your journal has
a lot of important information in it --
remember to read it if you need help figuring out what to do
next. The longer journal entries usually have more hints than
the
single sentence that gets printed on the screen when a quest updates,
so read your journal if you need help.
3. Important
locations are marked on your map (though some
of
them won't show up on your map until you talk to a certain
person). If you're trying to find a specific location, it's
probably on your map.
4. Shani can't
die. If she gets caught in the
backsplash of
too many bloedzuigers, she might lie down for a bit, but give her a
minute, and she'll get back up again.
5. Not only will my
NPC's talk to you, but many of them also
talk
to one another. Unfortunately, you can't interrupt them while
they're talking to each other; that's just the way things
work.
So, if you need to talk to Elizabeth, and she's talking to Will or
Maria, just wait until their conversation is finished, and then click
on her -- it isn't a bug if a character won't talk to you while s/he's
in the middle of a conversation.
6. Every person in
this game is an individual -- you'll find
no
people called "Peasant" or "Townswoman" -- so when you're looking for
information, you should talk to EVERYone. Everyone's dialogue
is
different, though you can often find out necessary information from
more than one source. There are things you can ask about that
are
there for those who like to ride all the rides and see all the sights
but that aren't necessary for solving the mystery. You don't
have
to ask John about Riverford or about the Dye Works, and you don't have
to read the book in the library about Riverford's founding ... but you
can if you want to.
7. Some of the
fights are intentionally easy, and some are
intentionally challenging. Don't have an easy fight or two
and
then get overconfident....
8. Yes, you can
pick fruit off of the apple trees. No,
you
won't need 100 apples for anything. Picking apples is
entirely
optional.
9. The travelers in
the Inn were made when I first started
working on "Medical Problems," a long time ago now. If you're
a
Witcher forum regular and you're NOT represented in the Inn, it doesn't
mean that I don't like you; it just means that you're relatively new
(like, within the past year).
10. "Medical
Problems" runs fine, but "The Witcher" does
crash
from time to time, so save your game often! Be especially
sure to
save
before you enter a new area or before meditating at the inn -- that
seems to be what gives "The
Witcher" trouble.
11. If you need a
hint, there's a "Medical
Problems" thread on the Witcher Forum;
come there
and ask any question you like.
There's also a walkthrough in rich
text format included with the game download (read it with Wordpad);
it's also available at http://corylea.com/mp_walkthrough.html.
Only use it if you really
need it, though; using it will take a lot of fun out of the game.
Oh, and there are NO drowners
anywhere in "Medical Problems!"
"Medical Problems" is
copyright 2010 by Cory Lea Kerens.
Everything that wasn't made by CDPR was made by me, with these
exceptions:
1. Heartfelt thanks
to Unkreativ for the Shani sex picture.
2. Thanks to
RedFlame Interactive for the placeable trees.
3. Thanks to
Felldude for the wonderful new Shani texture.
4. Thanks to the
authors of the Djinni wiki -- especially
RedFlame Interactive -- for a few of the script lines.
5. Thanks to 56236
for Trughbull's brains joke.
6. Thanks to
http://resources.bravenet.com for the crowd
cheering
sound.