More Walk-Bys
for The Sims 1




In the regular game, a sim from the neighborhood will walk by your house four times a day, at 10 a.m., 2 p.m., 4 p.m., and 10 p.m.  These walk-bys are very useful, since you can make friends with them or raise your Social need without having to leave your home lot.

But their timing isn't very convenient.  At 10 a.m. and 2 p.m., my sims are usually at work.  Sometimes we're at work at 4 p.m., too.  And by 10 p.m., my sims are usually pretty tired, far too low in Energy to stand around chatting for a couple of hours.

So I've increased the number of walk-bys.  You evidently live in a very healthy neighborhood, because a LOT of your neighbors go for walks! :-)  Sims will walk by your house every hour between 7 a.m. and 10 p.m. if there are enough sims in your neighborhood to do so.  (If there aren't enough sims, make some more! :-D  It's good to have at least a few sims who don't have jobs in your neighborhood, so they'll be available to walk by at any hour.)

If your sims live in a house with only one sidewalk, the walk-by sim should walk right past your house, so it's easy for  your sim to see and greet the walk-by.  If your sims live in a corner lot -- one with sidewalks on TWO sides of your lot -- you may occasionally have to look closely to catch the walk-bys, because sometimes they come in one side and go out the other side, spending very little time actually visible.  6 Sim Lane is especially bad in this regard, as you can see in this picture.  But if you know the time when sims generally walk by, you should be able to catch them.  In my game, sims usually enter the lot at around 20 minutes past the hour, so 7:20, 8:20, 9:20, and so on.




The file for this mod does NOT go in the Downloads folder!  Put VisitGenerator.iff into the GameData\Objects folder of your Sims 1 game.  This file is overriding a file that's inside your Objects.far file, so it has to go into the folder where that far file is.

The Eliminate Relationship Decay Mod ALSO USES VisitGenerator.iff.  So I've made TWO versions of that file.  Pick just one of them, depending on what you want.

1.  Version One simply generates more walkbys. 
2.  Version Two generates more walkbys AND is one of the two files you need to eliminate relationship decay.

(There's also a third version that doesn't increase the walk-bys and only eliminates relationship decay, but of course that's not on this page.)

So, which do you want?

Version 1:   More Walk-Bys But Relationship Decay Is Unaltered.zip

Version 2:  More Walkbys AND No Relationship Decay.zip 


I made these mods for my own use, but I went to the trouble of uploading them in an attempt to make my fellow simmers happy.  So if you enjoy any of my mods, I'd love to hear about it!  I don't get mail at corylea.com, but you can leave a comment in the thread announcing my mods at ModTheSims or Reddit or send me a PM at either of those places; I'm Corylea at both.

Have fun!

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