More
Walk-Bys
for The Sims 1
In
the regular game, a sim from the neighborhood will walk by your house
four times a day, at 10 a.m., 2 p.m., 4 p.m., and 10 p.m.
These walk-bys are very useful, since you can make friends
with them or raise your Social need without having to leave your home
lot.
But their timing isn't very convenient. At 10 a.m. and 2
p.m., my sims are usually at work. Sometimes we're at work at
4
p.m., too. And by 10 p.m., my sims are usually pretty tired,
far too low in Energy to stand around chatting for a couple of hours.
So I've increased the number of walk-bys. You evidently live
in a very healthy neighborhood, because a LOT of your neighbors go for
walks! :-) Sims will walk by your house every hour between 7
a.m. and 10 p.m. if there are enough sims in your neighborhood to do
so. (If there aren't enough sims, make some more!
:-D It's good to have at least a few sims who don't have jobs
in your neighborhood, so they'll be available to walk by at any hour.)
If your sims live in a house with only one sidewalk, the walk-by sim
should
walk right past
your house, so it's easy for your sim to see and greet the
walk-by. If your sims live in a corner lot --
one with sidewalks on TWO sides of your lot -- you may occasionally
have to look closely
to catch the walk-bys, because sometimes they come in one side and go
out the other side, spending very little time actually
visible. 6 Sim Lane is especially bad in this regard, as you
can see in this picture. But if you know the time when sims
generally walk by, you should be able to catch them. In my
game, sims usually enter the lot at around 20 minutes past the
hour, so 7:20, 8:20, 9:20, and so on.
The
file for this mod does
NOT go in the Downloads folder! Put
VisitGenerator.iff
into the GameData\Objects
folder of your Sims 1 game. This file is overriding a file
that's inside your Objects.far file, so it has to go into the folder
where that far file is.
The Eliminate
Relationship Decay Mod ALSO USES
VisitGenerator.iff.
So I've made TWO versions of that file. Pick just one of them,
depending on what you want.
1. Version One simply generates more walkbys.
2. Version Two generates more walkbys AND is one of the two
files you need to eliminate relationship decay.
(There's also a third version that doesn't
increase the walk-bys and only
eliminates relationship decay, but of course that's not on this page.)
So, which do you want?
Version 1: More
Walk-Bys But Relationship Decay Is Unaltered.zip
Version 2: More
Walkbys AND No Relationship Decay.zip
I
made these mods for my own use, but I went to
the trouble of uploading them in an attempt to make my fellow simmers
happy. So if
you enjoy any of my mods, I'd love to hear about it!
I
don't
get
mail at corylea.com, but you can leave a comment in the thread
announcing my mods at ModTheSims
or Reddit
or send me a PM at either
of those places; I'm Corylea at both.
Have fun!
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of Sims 1 mods