"Medical Problems 1" Installation Instructions



Installation for Windows 8

1.  Copy the all-in-one ADV file to the C:\Users\Public\Documents\The Witcher folder.

2.  
The first time you start the game, go to the Options panel, to the Game Options tab and make sure that the "Subtitles" option is checked.

3.  On the Options panel, also go to the Advanced Options tab and set "Grass Quality" to "Off."  (This is because in "Medical Problems," the grass was burned and trampled during a recent battle, but *I* don't control the grass length, YOU do.  For the grass length to be consistent with the story, "Grass Quality" needs to be set to "Off.")

4.  If the language in which you play The Witcher is not already set to English, please set it to English before starting up the adventure, or you'll get a bizarre error message.

5.  Known issues:  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to, say, Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation with another NPC.  (If the game engine has initiated an NPC-to-NPC conversation, you can't interrupt them even if words haven't yet started appearing above their heads.  This is a feature of the game engine, not a bug in "Medical Problems 1.")


6.  
Note that this adventure is for The Witcher; it is not intended for -- and will not work with -- The Witcher 2 or The Witcher 3.

7.  If you like "Medical Problems 1," I'd love to hear what you like about it!  You can send comments to medicalproblemsquiz "at" gmail "dot" com or leave comments in the "Medical Problems 1" thread at Witcher Nexus.


Installation for Windows 7

1.  A Windows 7 user told me that when she finally found the right folder for her Witcher adventures, the Address bar of Windows Explorer read  C: Users Public Public Documents The Witcher.

The only operating systems I have are Windows 8 and Windows XP; I've taken the installation instructions for Vista from the Adventures Installation Manual on the official Witcher website.  That manual doesn't include installation instructions for Windows 7, but if the file path listed above doesn't help you, there IS help for Windows 7 stuff in the In-Game Tech section of the official Witcher forum.  

It should be easy to figure out where to put your game files, though -- just find m1_module.adv (try using the Search function) and put the all-in-one version of  medical_probs.adv wherever that is.  If you find more than one copy of  
m1_module.adv -- which will happen if you're using Steam under Windows -- then put the adventure file in the directory under Public Documents, NOT the directory under Steam in Program Files.

2.  The first time you start the game, go to the Options panel, to the Game Options tab and make sure that the "Subtitles" option is checked.

3.  On the Options panel, also go to the Advanced Options tab and set "Grass Quality" to "Off."  (This is because in "Medical Problems," the grass was burned and trampled during a recent battle, but *I* don't control the grass length, YOU do.  For the grass length to be consistent with the story, "Grass Quality" needs to be set to "Off.")

4.  If the language in which you play The Witcher is not already set to English, please set it to English before starting up the adventure, or you'll get a bizarre error message.

5.  Known issues:  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to, say, Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation with another NPC.  (If the game engine has initiated an NPC-to-NPC conversation, you can't interrupt them even if words haven't yet started appearing above their heads.  This is a feature of the game engine, not a bug in "Medical Problems 1.")

6.  
Note that this adventure is for The Witcher; it is not intended for -- and will not work with -- The Witcher 2 or The Witcher 3.

7. 
If you like "Medical Problems 1," I'd love to hear what you like about it!  You can send comments to medicalproblemsquiz at gmail dot com or leave comments in the "Medical Problems 1" thread at Witcher Nexus.


Installation for Windows Vista

1.  Copy the
all-in-one ADV file to the Public Documents\The Witcher folder.  You should see a m1_module.adv file already in this folder.  If not, it's probably in the wrong folder, unless you know that you've removed "The Price of Neutrality."

2.  The first time you start the game, go to the Options panel, to the Game Options tab and make sure that the "Subtitles" option is checked.

3.  On the Options panel, also go to the Advanced Options tab and set "Grass Quality" to "Off."  (This is because in "Medical Problems," the grass was burned and trampled during a recent battle, but *I* don't control the grass length, YOU do.  For the grass length to be consistent with the story, "Grass Quality" needs to be set to "Off.")

4.  If the language in which you play The Witcher is not already set to English, please set it to English before starting up the adventure, or you'll get a bizarre error message.

5.  Known issues:  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to, say, Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation with another NPC.  (If the game engine has initiated an NPC-to-NPC conversation, you can't interrupt them even if words haven't yet started appearing above their heads.  This is a feature of the game engine, not a bug in "Medical Problems 1.")


6.  
Note that this adventure is for The Witcher; it is not intended for -- and will not work with -- The Witcher 2 or The Witcher 3.

7.  If you like "Medical Problems 1," I'd love to hear what you like about it!  You can send comments to medicalproblemsquiz at gmail dot com
or leave comments in the "Medical Problems 1" thread at Witcher Nexus.


Installation for Windows XP


1.  Copy the
all-in-one ADV file to the Shared Documents\The Witcher folder.  The easiest way to find this is in My Computer.  You should see a m1_module.adv file already in this folder.  If not, it's probably in the wrong folder, unless you know that you've removed "The Price of Neutrality."  If you can't find it, open up Windows Explorer and put C:\Documents and Settings\All Users\Documents\The Witcher in the Address bar at the top.

2.  The first time you start the game, go to the Options panel, to the Game Options tab and make sure that the "Subtitles" option is checked.

3.  On the Options panel, also go to the Advanced Options tab and set "Grass Quality" to "Off."  (This is because in "Medical Problems," the grass was burned and trampled during a recent battle, but *I* don't control the grass length, YOU do.  For the grass length to be consistent with the story, "Grass Quality" needs to be set to "Off.")

4.  If the language in which you play The Witcher is not already set to English, please set it to English before starting up the adventure, or you'll get a bizarre error message.

5.  Known issues:  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to, say, Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation with another NPC.  (If the game engine has initiated an NPC-to-NPC conversation, you can't interrupt them even if words haven't yet started appearing above their heads.  This is a feature of the game engine, not a bug in "Medical Problems 1.")


6.  
Note that this adventure is for The Witcher; it is not intended for -- and will not work with -- The Witcher 2 or The Witcher 3.

7.  If you like "Medical Problems 1," I'd love to hear what you like about it!  You can send comments to medicalproblemsquiz at gmail dot com or leave comments in the "Medical Problems 1" thread at Witcher Nexus.


Installation for Steam on Windows

Follow the instructions for whichever Windows operating system you have.  The Steam edition of The Witcher looks for the adventure files in the same place as any other edition of The Witcher ... when you're using Steam on Windows.  

Mod files go in a different place if you're playing The Witcher under Steam on Windows, but adventure files go in the same place as any installation of The Witcher on Windows.  And no matter which installation of The Witcher you're playing, mod files and adventure files go in very different places, so please don't try to put your adventure files in the same folder as your mod files! 

There will be a folder in your Steam\steamapps\common\The Witcher Enhanced Edition\The Witcher with all of the adventures in it, but the game doesn't actually fetch the adventure from there!  That folder is only eating up space on your hard drive, because the game actually USES the adventures that are in the Public Documents folder.  (I'm told that things are different when playing The Witcher via Steam on a Mac.)


Installation for Steam on the Mac

1.  Download the all-in-one version of "Medical Problems 1."  Unzip the folder and put the .adv file into
/Users/<your user>/Library/Application Support/Steam/SteamApps/common/the witcher enhanced edition/The Witcher.app/Contents/Resources/drive_c/users/Public/Documents/The Witcher/

(Unless you moved your Witcher installation to another place, in which case, put it in
The Witcher.app/Contents/Resources/drive_c/users/Public/Documents/The Witcher/)

2.  The first time you start the game, go to the Options panel, to the Game Options tab and make sure that the "Subtitles" option is checked.

3.  On the Options panel, also go to the Advanced Options tab and set "Grass Quality" to "Off."  (This is because in "Medical Problems," the grass was burned and trampled during a recent battle, but *I* don't control the grass length, YOU do.  For the grass length to be consistent with the story, "Grass Quality" needs to be set to "Off.")

4.  If the language in which you play The Witcher is not already set to English, please set it to English before starting up the adventure, or you'll get a bizarre error message.

5.  Known issues:  Not only will my NPC's talk to you, but many of them also talk to one another.  Unfortunately, you can't interrupt them while they're talking to each other; that's just the way things work.  So, if you need to talk to, say, Elizabeth, and she's talking to Will or Maria, just wait until their conversation is finished, and then click on her -- it isn't a bug if a character won't talk to you while s/he's in the middle of a conversation with another NPC.  (If the game engine has initiated an NPC-to-NPC conversation, you can't interrupt them even if words haven't yet started appearing above their heads.  This is a feature of the game engine, not a bug in "Medical Problems 1.")

6.  Note that this adventure is for The Witcher; it is not intended for -- and will not work with -- The Witcher 2
or The Witcher 3.

7. 
If you like "Medical Problems 1," I'd love to hear what you like about it!  You can send comments to medicalproblemsquiz at gmail dot com or leave comments in the "Medical Problems 1" thread at Witcher Nexus.

8.  I don't have a Mac, so someone who did told me where to put things on the Mac; thanks to her for that information!



"Medical Problems" is copyright 2010 by Cory Lea Kerens.  Everything that wasn't made by CDPR was made by me, with these exceptions:

1.  Heartfelt thanks to Unkreativ for the Shani sex picture.
2.  Thanks to RedFlame Interactive for the placeable trees.
3.  Thanks to Felldude for the wonderful new Shani texture.
4.  Thanks to the authors of the Djinni wiki -- especially RedFlame Interactive -- for a few of the script lines.
5.  Thanks to 56236 for Trughbull's brains joke.
6.  Thanks to http://resources.bravenet.com for the crowd cheering sound.