Camera Shots in Witcher Conversations

Modders can choose a camera position for each line of a conversation in The Witcher.  Even though I thought I knew what things like "WS" or "XCU" meant, I wasn't sure exactly how those things were defined in The Witcher.  Would an extreme close-up show just Geralt's eyes?  His whole face?  Face and neck?  When we're dealing with wide screen, just how wide IS wide?

My adventures tend to be story-driven and dialogue-heavy, so the camera position during important conversations can be influential in conveying maximum emotional impact.  Finally I broke down and created a mini-module that went through each possible camera position and took screenshots.  And as long as I was going to all this work, I figured that I might as well go to a little extra work and share them with other Witcher modders (all one of you :-) ).

You can just look at the pictures below, or you can download a folder with all of them:  Folder with Pictures  Heck, you can have the whole little module, if you want it, though I'm not sure why you would:  Dialogue Camera Demonstrator Mini-Module


The screenshots below are with Geralt as the person speaking.  So if you see both Geralt and Shani, that "left" or "right" is with Geralt as the speaker.  I saved the pictures as medium-quality jpgs, since I figured we didn't need excellent textures if we were just checking camera angles, so the file sizes aren't huge.


Right_OSS:  

Left_OSS:  

Right_XCU:  

Left_XCU:  

Right_CU:  

Left_CU:  

Right_Two_Shot:  

Left_Two_Shot:  

Right_Reaction_Two_Shot:  

Left_Reaction_Two_Shot:  

Right_WS:  

Left_WS:  

Right_WS_High:  

Left_WS_High:  

Right_MCU:  

Left_MCU:  

Right_Last:  

Left_Last:  

Right_Xxcu:  

No, there's no LEFT_Xxcu.  But that's okay, because it looks pretty much identical to plain ole XCU, anyway.


I don't know anything about wikis, but if anyone wants to put this information in the D'jinni Wiki, you have my permission to do so.