"Medical Problems 1" Choices
and Consequences
There are three player choices
that determine the ending of "Medical
Problems"
1. (Highlight text to see the spoiler) Killing
Vetala or letting him live
2. (Highlight
text to see the spoiler)
Dying
your hair or not dying it
3. (Highlight
text to see the spoiler)
Fulfilling
the Troll Bridge contract or letting the troll live
Choice #2 makes the biggest difference -- you get a VERY different
ending, depending on which path you take. Since you make this
choice close to the end of the game, you might enjoy restoring from
save and making the other choice, then seeing how that plays out.
Choice #1 has two effects (Highlight
text to see the spoiler):
1.
a. If you let Vetala live, when you go to
Carraigh Crypt, the Mistress of the Crypt and her minions will be
friendly. You won't have to fight them (though you also can't
loot their stuff), and you'll get to see that rare sight, the undead
orchestra.
b. If you let Vetala
live AND killed the troll AND dyed your hair, then you get the "best"
ending, the one where you make it to Kaer Morhen, Triss compliments you
on making good time, and Lambert is not sick.
2. a. If you kill Vetala, when you go to Carraigh
Crypt, the Mistress of the Crypt and her minions will be hostile, and
you'll have to fight two bruxas, two garkains, and an alp, all at
once. (You can loot their stuff, though.)
b. If you kill
Vetala AND dye your hair, when you get to Kaer Morhen, Triss will
complain that you took too long, and Lambert will be sick. If
you didn't kill the troll, the reason why the journey home took so long
will be the
"bridge is out" reason, but even if you did kill the troll, you'll
still get home late; the reason this time is that you had to fight your
way through the crypt, since you didn't have an undead friend to smooth
your path.
Choice #3 makes a difference in whether you get home to Kaer Morhen
early or late, though whether you get there at all depends on Choice
#2, and you can still get there late -- even if you made the "early"
choice in #3 -- depending on Choice #1. Also, if you make the
"late" choice in #3, you'll start your journey to Kaer Morhen in a
different place -- you'll have an extra area to traverse and some extra
monsters to kill. (For some players, this might be a reward,
rather than a penalty. :-) )
Also (Highlight
text to see the spoiler) If
you get home early, Triss will compliment you on your speed and say
that the patients are doing well under Lambert's care. If you
get home late, Triss will complain that you took too long and note that
Lambert is now sick, too.
After having done just these three little choices, I'm even more
impressed at how many choices CDPR managed to keep track of in the main
game!
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