The
Eight-Sim Challenge,
Day 1
(for The Sims 1)
Day
One, and I now have eight sims to take care of and no mods to help
me. It's been so long since I've played without mods, I hope I remember
how! Welcome to the world, Anna, Bill, Carmen, Diego, Evelyn, Fred,
Ginger, and Henry!
I built my sims half a house. Their house will eventually have a living
room, kitchen, two bedrooms with four beds each, and four bathrooms.
They can't afford that yet, though, so they have one main room, one
bedroom, and two bathrooms.
My strategy for the first day is to get jobs for all 8 sims. The sims
begin at 7:01 a.m., and the carpool for the majority of jobs comes at 8
a.m. That gives us 59 minutes to find a job that begins at 8 a.m. Since
the carpool will wait until 8:59, that means we have a little less than
two hours to get a job for all 8 sims.
Not only do jobs bring in money, but the entry-level job for most
careers has almost no need decay. Keep a sim at home, and they'll get
hungry, but send them to work, and they won't! (This only applies to
the entry-level jobs, of course; needs decay a lot more at higher
levels.)
When sims are created, their Bladder and Fun needs are down a bit, but
all their other needs are totally full. So we need to get them all
jobs, send the ones with the worst Bladder needs to the toilet, and get
the ones with the worst Fun needs to watch TV.
We obviously can't get them all jobs if they're all sharing a
newspaper, so that means computers. To get jobs for all 8 sims, we need
at least three computers. Not only does this mean we can get jobs for
three sims at once, but any one computer will only be used 2 - 3 times
before we sell it back to the store, which lessens the chance that the
darned thing will break on us.
To minimize the distance the sims have to walk, I buy a big table and
put it right on the lawn, with computers at three different places and
chairs in front of each. I also buy an excellent sofa and the medium TV
and also put those right on the lawn. We'll be selling that sofa back
to the store before it has a chance to depreciate, but while we're
topping off all their motives, they might as well be comfortable. :-)
The first sim to sit down at the computer has the task of getting ANY
job that starts at 8 a.m. Once anyone in the household has an 8 a.m.
job, that means the carpool will come, and that gives us that
oh-so-useful extra hour.
Bill happens to be closest to the computer, so he gets the honor of
looking for jobs first. Ginger and Fred are also nearby, so they take
the other two computer stations. Bill looks at the first job, and it's
in the Fashion career, starting at 8 a.m. Yes! Fashion doesn't pay that
well at the early levels, but that's not what's important for that
first sim; what's important is that they get the carpool to come.
Once Bill has gotten a job, I send him to pee and wash his hands, then
to watch TV. I don't click on the toilet, though. He's outside on the
lawn, and the bathrooms are some distance away. So I click on the floor
NEXT to the toilet, and Bill makes a mad dash to the bathroom. Once
he's there, then I click on the toilet. The minute he leaves the
computer, he's replaced by Henry. Meanwhile, Ginger has also gotten the
Fashion job.
Fred now takes a chance, and instead of taking the first job offered,
he continues the search onto the second job. Politics! Great! That pays
well for an entry-level job, and it'll keep them at work (and thus not
hungry) until 6 p.m. I send him off to attend to needs, and Carmen and
Evelyn take his and Ginger's places. All three of the second set of job
seekers take the Politics job, then I send them off to attend to their
needs.
Six sims have jobs so far, only two to go! I think we're gonna make it!
At some point during the job-search extravaganza, the Mystery Man shows
up with his box. Our room score immediately takes a nose dive -- Maxis
REALLY wants you to open that box -- so I have Bill open the box.
There's a bunch of stuff we can sell, for around 500 extra simoleons,
and Bill now has some magic ingredients in his inventory. As soon as he
takes the last item out of the box, the box sails away, and our room
score goes back to normal. It isn't HIGH -- we can't afford decorations
at this point, but it's still a lot better than it was with the box
here.
Anna takes the Politics job and goes off to attend to her needs. Diego
is the last one to look for a job, and I have him pass up the first two
jobs, so we can see what the third job is. Golf Caddy in the Slacker
career! No way! The carpool time for that job is already past, so
anyone who takes that job couldn't go to work today, AND the pay
stinks. Okay, Diego, start over. The car is out front and honking, but
we have time yet.
A few sims have watched as much TV as they want, so their needs are as
full as they're going to get right now, so I send them to work. Diego
is frantically typing on the computer -- come on, Diego, get the job,
but don't break the computer; we can't really afford the $999 hit that
would be. Another couple of sims stand up, and I send them off to the
car, making sure not to send them all, so the carpool doesn't leave.
Diego takes the Fashion job, since I'm not sure we have time for him to
continue to search until Politics is offered. He races for the car, and
I send the last sim after him. Henry gets to the car at 8:52, and all
eight sims go off to work. Yay!
As soon as they leave, I sell all three computers and the nice sofa and
bring the big table, the three chairs, and the medium TV inside. We
have a phone, a smoke alarm, and a burglar alarm, because we really
can't afford to have anything burn down or get stolen. The alarms cost
money, but I think they're worth it.
3 p.m. rolls around, and Bill, Diego, and Ginger return from their
Fashion job. Bill and Diego have gotten promoted! Thanks, guys; we sure
can use the money.
Now that they're home, I buy them a sofa and a bookcase and get them to
study Cooking. Once they've gotten two Cooking points apiece, I buy a
refrigerator, stove, and two counters. The Fashion promotion requires
Charisma and Creativity, so I also buy a mirror. Since Ginger didn't
get promoted, I set her to cooking, set Diego to working on Charisma,
and have Bill watch TV.
The Politics folks come home, and Evelyn and Fred have gotten promoted,
as well. Excellent! Four out of eight sims promoted means that we can
afford beds for everybody. They're the second-cheapest bed, but it's
still WAY better than napping on the sofa.
The bedroom is 7 x 5, which means it fits four beds across and two
along the other wall. Only two of you will have to sleep in the main
room. I move the phone into the bathroom so that it won't wake them
once they've gone to bed. I'll need to remember to turn the TV off,
too, since it's in the main room with pretty much everything else.
I also buy an easel, so Bill and Diego can get the Creativity point
they need for their second promotion. I get everybody to study Cooking
and watch TV in shifts, so everybody reaches the level where they
shouldn't burn down the kitchen, and everybody's Fun and Comfort needs
are high enough that they might get promoted tomorrow.
Eventually, everybody has their two Cooking points, and I send them all
to bed. I'm feeling pretty good about my first day ... and then the
racoon knocks over the trash can, and all 8 sims immediately vault out
of their beds. By the time I got them all back to sleep, it would be
time to get them back up again, so I decide to just start their day
early, even though their Energy isn't where I'd hoped it would be, poor
things.
I'm just about to start having them do the eat-pee-shower-watch
television rotation to get ready for work, and then the food I had
Ginger make last night develops flies. Oh, that's right! I remember
now! I've been using my Food Stays Fresh For A Week mod for so long
that I forgot how fast the food goes bad in the vanilla game. Oops!
Sorry, guys.
So ends Day 1. :-)
Onward to Day 2
Back to the list
of Sims 1 mods